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How To Install Sd Usb Loader V1 5


Added info by a different user Aug 2012: All games show up in usb gx but I can only ever get 4 games to work, in Wii flow I can only ever see 4 games, even if there are supposed to be 10 games on it, same thing in cfg Usb loader.....any more than 4 games and it will just keep resetting back to wii menu after you select any game transferred to it after the first 4, I have tried many things, fat32, ntfs, wbfs drive, reformatting several times and still it will just not read more than 4 games, I know the games work fine as I just finished loading them, about 15 game onto a western digital my book essentials and they work perfectly, Don't buy this, works fine for pc/windows, but for the wii it has some serious issues, if anyone knows how to fix them please post.




How To Install Sd Usb Loader V1 5



EDIT AGAIN: Does not work with the suggested setup. Completely non-working on all loaders and with all cIOS revisions. EDIT: Confirmed doesn't work. EDIT: Works when using Hermes' cIOS 222/223, but not with Waninkoko's cIOS 249.


EDIT: Works with cIOS 249, created 2 partitions, both FAT 32. Formatted the first one twice in a row with ncWBFSTool and then I stopped having the "this is not a wii disc" error when loading games. ---- Had constant compatibility issues. Would not work at all with several loaders, attempted with several CIOS inc Hermes. Began working with USB Loader GX then ceased working with that too despite not making any changes. Tried non-partitioned/partitioned, recommended ideas etc. Gave up, bought Iomega 1TB Prestige Desktop Hard Drive USB 2.0 which works without any issues at all with all loaders. Wouldn't recommend this Lacie drive at all for use with Wii.


Only way I have managed to get this drive to work is using old r883.. Wont work with Uloader or CFG loader.Comment: No love either with FAT formatted drive and CFG Loader on Hermes cIOS 222 5.1, however FAT formatted drive and CFG Loader on Waninkoko cIOS 249 r20 does work. FAT formatted drive and WiiMC on IOS58 also works.


(another user wii v4.2 e hack sciifii v3 and pimp my ride v2.11) but just 1 usb loader working with this disk, its ""Configurable USB loader 60"" from Ogzzee ( few bugs with this loader but i think the nexts revisions will be better), and works just with 1 wbfs manager, ""wii backup manager"" - not working with another manager and another loader (i have format with usb loader 60)!


Tested and working, including writing and reading both ISO and wfbs games, with a standard NTFS windows filesystem format, using Configurable USB Loader. Must add "ntfs_write [equalsign] 1" to config.txt in the usb-loader directory.


Underblaze: I have the newer model of this Iomega 1TB Prestige Desktop Hard drive model "31871900" bought in amazon and it WORKS PERFECTLY with wiiflow, configurable usb loader, neogamma, usb LOADER GX and uloader, Cios rev20, didnt have the problem about bootup, fast HDD, Buy it


Purchased this drive after reading compatibility here & am VERY happy. Inexpensive & Works great! Backed-up 5 discs into drive in approx 25mins. Partitioned 500gbWBFS/500gbNTFS. No turn on order, works either way with ALL loaders. Also works perfectly with Mplayer for movies (added to WBFS partition with Wii Backup Manager). HIGHLY RECOMMENDED!


Difficulty with Configurable USB loader formatted FAT32 & NTFS, worked with Wiiflow though. Can be problematic. Must convert from gpt to primary mbr use a partition program to do So, you can then format to a wbfs file system.


HDD factory settings are no spindown - used WD program at top of article to verify. Set up first partition FAT32(64kb cluster) 80GB, second partition NTFS. WiiFlow 4.2 as loader of choice - emunand(for Wii/VC) and Gamecube(using Nintendont) on FAT32, Wii(installed to WBFS using WiiBackupManager) on NTFS partition.


Confirming this works on Wii -PS3 - Xbox - PC and Mac - I bought this to replace the STA2000100 (which I added here) - Every program works and reads the drive fine. The following programs were tested: USB loader GX, CFG USB Loader, Mplayer Wii Youtube (by Alien Mnd v0.01), WiiFlow, Neogamma, Mplayer CE, Mplayer, WiiMC


The following programs work: USB loader GX, CFG USB Loader, WiiMC, Mplayer Wii Youtube (by Alien Mnd v0.01) The following DO NOT work with this drive: WiiFlow, Neogamma, Mplayer CE, Mplayer, Tested with Both USB 2 & 3.0 bases, tried with FAT32 (*Highly suggest LOGICAL partition) & NTFS- No difference detected. Nothing crashed in 6 hours of use and various games with USB3SOME Seagate drives work perfect but NOT this one.


Formatted FAT32 with Wii backup manager. Tested with Wii Flow (4.1 -r436) and USB loader GX. Tried about 40 games with no problems at all.Tested as normal storage device on PS3 - works fine. This HD is claimed by Segate to work as a storage device for Wii U.The model being tested here, the STBV2000300 - is the Asian/Australian version and may be equivalent to the - STBV2000100 (Americas) and the - STBV2000200 (Europe, Middle East, Africa).


Works . Have 3 Partions . 1. Fat 32 2. WBFS 3. Wbfs Using Usb Loader cfg 222 mload (latest) Works for everything except Triiforce usb . Occasionally not seen by homebrew but after mounting with Usb loader cfg no issues . Using Wii System 4.2 Purchased here


I tested this as well, and it only kind of worked. Backing up disc to FAT32 did not complete. Backing up to WBFS partition sometimes completed, sometimes not. In all cases, loading the game either failed outright or got to the first few loading screened then froze. I tried multiple loaders with no success. Used an old 4GB Sandisk Cruzer I had lying around in FAT32 with no problems whatsoever - backed games up fine and played fine, confirming it's an issue with either my drive or the enclosure


Model purchased from Best Buy. Have tested with a 300gb desktop HDD (forgot brand, probably WD or Seagate), a 150gb WD Raptor X 10,000rpm (WD1500AHFD-00RAR1) desktop HDD, and currently using a 500gb Seagate Momentus 5400rpm (5400.6 ST9500325AS) notebook HDD. USB Loader GX and Configurable USB Loader reads perfect, all games detected and load (unless something wrong with the game ISO itself). All have worked beautifully as of 7/27/2010. Ripping via either USB loaders was NOT TESTED. All games were loaded via WBFS Manager on a PC.


With the new deliverables, it is no longer necessary to configure the UEFI boot as described on the Linaro wiki. The Linaro Image is loaded from Nor flash, and the required boot sequence is already set up in the deliverables. You will need to install the latest file system on a USB stick, as described on the Linaro deliverables page at the link above. Once the firmware has been copied to the SD card, and the filesystem USB inserted, then on reboot the system should automatically flash the new firmware, then boot straight to the OS.


Yes, the bootloader is there. I am uncertain exactly how much flash is blocked off for the bootloader, and it would vary a bit for certain compatibles that don't use the official Arduino one, but on an UNO it is 1/2 K. At 30K your sketch is really at the limit of what you can run on a 328. I believe your choices are to:


You have "told" the programmer (via the boards.txt files) that you have the new 512 byte bootloader (hence the message about 32,256 of bytes of memory available). However you actually have a 2048 byte bootloader, and the fuses on the board are set appropriately. So when you try to upload, the bootloader tries to overwrite itself, fails, and generates that message.


You can use the IDE to upload a new bootloader, that might help. I think you need an SPI programmer to do that (the bootloader can hardly overwite itself) so you would need a USB programmer (like USBtinyISP) or use a second Arduino as an ISP.


Note that, if you have an SPI programmer / ICSP, then you can do away with the bootloader entirely, and use all of the (2 ^ 15) 32768 bytes if program memory. The trade-off is that you have to program with the programmer each time, instead of a bootloader, which I've found to be slightly slower.


......uno.upload.maximum_size=32256...uno.bootloader.low_fuses=0xffuno.bootloader.high_fuses=0xdeuno.bootloader.extended_fuses=0x05...uno.bootloader.path=optibootuno.bootloader.file=optiboot_atmega328.hex


The beginning of the boot process varies depending on the hardware platform being used. However, once the kernel is found and loaded by the boot loader, the default boot process is identical across all architectures. This chapter focuses primarily on the x86 architecture.


When an x86 computer equipped with UEFI boots, the interface searches the system storage for a partition labeled with a specific globally unique identifier (GUID) that marks it as the EFI System Partition (ESP). This partition contains applications compiled for the EFI architecture, which might include bootloaders for operating systems and utility software. UEFI systems include an EFI boot manager that can boot the system from a default configuration, or prompt a user to choose an operating system to boot. When a bootloader is selected, manually or automatically, UEFI reads it into memory and yields control of the boot process to it.


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